WORKS
1. Data Points n. 30 – tree 1

Title: Data Points n. 30 – tree 1 Year: 2022
Medium: acrylic on canvas Dimensions: 95 x 95 cm

2. Structure in a domestic environment

Title: Structure in a domestic environment Year: 2020
Medium: acrylic on canvas
Dimensions: 80×85 cm

3. Data Points n.18 – Intercourse 1

Title: Data Points n. 18 – Intercourse 1 Year: 2022
Medium: acrylic on canvas Dimensions: 95×100 cm

4. Structure collocated in a synthetic landscape

Title: Structure collocated in a synthetic landscape Year: 2020
Medium: acrylic on canvas
Dimensions: 40×45 cm

5. Data Points n. 4 – three documents

Title: Data Points n. 4 – three documents Year: 2021
Medium: acrylic on canvas
Dimensions: 115×120 cm

6. BUMPER n. 3 (WOW!)

Title: BUMPER n. 3 (WOW!) Year: 2022
Medium: digital animation Lenghth: 15’’, loop

7. BUMPER n. 4 (ART finder 3D Maze)

Title: BUMPER n. 4 (ART finder 3D Maze) Year: 2022
Medium: digital animation
Lenghth: 42’’, loop

8. BUMPER n. 6 (CLOUDS)

Title:BUMPER n. 6 (CLOUDS) Year: 2022
Medium: digital animation Lenghth: 7’’, loop

9. BUMPER n. 7 (TILT)

Title:BUMPER n. 7 (TILT) Year: 2022
Medium: digital animation Lenghth: 7’’, loop

10. BUMPER n. 2 (Office)

Title: BUMPER n. 2 (Office) Year: 2022
Medium: digital animation Lenghth: 8’’, loop

STATEMENT

Sartori Braido’s work features mysterious figures of artificial and inhuman appearance. They are placed in cold locations deprived of their own atmosphere and there are obvious references to computer graphics. The subjects are inspired by a wide variety of sources: old photographs, scholastic encyclopedias, magazines as well as movies, television, and video games. These are fragments of forgotten images that derive from different contexts and different times, exhumed from the oblivion and elaborated by the memory of a computer unable to grasp their real nature.

Since his early career Sartori Braido has focused on the aesthetics produced by the processing of the machine and by the failure, proper of the digital medium, to reproduce with absolute fidelity the real world, that is, the world as perceived by the human being.In this historical period, where the human seeing and feeling are increasingly filtered by the machine, and the boundary line between reality and virtuality becomes therefore ever thinner, his work highlights the imperfection of the digital, “celebrating”, however, its aesthetics to which he, born with the first personal computers, is necessarily bond. Thus, the limit of the error is for the artist a resource rather than an obstacle. Intriguing in its enigmatic nature, it obliges him to look at the world and the virtuality inherent in painting itself with lively and curious eyes.

His art includes drawings, sculptures, videos (digital animation and motion graphics), and 3D modelling but the artist’s main focus lays on paintings.The medium he uses is always paint. This last is the most congenial to the final result. Yet the latter can be described as an “anti-pictorial” painting, since it takes shape from the mix of diverse and detailed techniques that make the final product irreplaceable.

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